Spike

Spike is a minigunner on Mad Paintball.

Unlike other minigunners, he has a very low projectile duration and his shots have hard time reaching middle range. he is very powerful at close range and extreme deadly on point blank. He is also known for his moderately high HP, health regeneration, speed and fire rate. While at the furthest reach of his bullets, he only does 4 damage, at point blank his shots do up to 50 damange. Therefore he specialices at close combat.

Bio
"Low rank soldier Spike lost his squad to enemy forces. Infuriated, he grabbed his flamethrower and burned his way to enemy commander and...Dammit mom, always interrupting when playtime is the most intense!"

Unlocking and Buying
-10 Kills

-10 Levels

-30,000 Cash

Strategy
A good Spike player should use the terrain to his advantage to avoid long-mid range confrontations. Any enemy got close to him can easily be killed in mere seconds. He should not be used in open areas as enemies can easliy spot and kill him at long range. and is pro :3

Against
Spike cannot damage long-mid range targets so if spotted, he must be killed before he catches the player in his reach. He should be evaded on close range at all cost. As his damage drops very fast according to his range, the player should rapidly get away from him if taken by suprise.